Creative director, Designer
Mario von Rickenbach
Picture 03-©youcantbuybuy, Nadya Suvorova
Illusion on the red planet. At the beginning of the 20th century, Italian scientist Giovanni Schiaparelli made a discovery when he observed canals on the Martian surface. According to the scientist, these canals involve manufacturing processes and thus prove the existence of a form of life on Mars. Although Schiaparelli later claimed that this discovery was a mistake and due to an illusion created by a faulty telescope, this misinterpretation had already gained enough momentum to be accepted as scientific fact. This story, which fed the collective imagination and gave a decisive boost to the development of science-fiction culture, is the starting point for NIL, a puzzle game based on the concept of illusion. Playing with the inclination of the device, users reconnect the various channels to evolve in Martian landscapes.