Mobile game
2020
Role
Creative director, Designer
Illusion on the red planet. At the beginning of the 20th century, Italian scientist Giovanni Schiaparelli made a discovery when he observed canals on the Martian surface. According to the scientist, these canals involve manufacturing processes and thus prove the existence of a form of life on Mars. Although Schiaparelli later claimed that this discovery was a mistake and due to an illusion created by a faulty telescope, this misinterpretation had already gained enough momentum to be accepted as scientific fact. This story, which fed the collective imagination and gave a decisive boost to the development of science-fiction culture, is the starting point for NIL, a puzzle game based on the concept of illusion. Playing with the inclination of the device, users reconnect the various channels to evolve in Martian landscapes.
Development
Mario von Rickenbach
Sound design
Jérémie Forge
Photos
Nadya Suvorova
youcantbuybuy (photo 03)