OKO

Mobile Game

2012/2016

Role
Creative director, designer

Developpement
Pierre Rossel, Mario von Rickenbach

Android port
Thomas Bohl

Sound design
Jérémie Forge

Photos
Baptiste Coulon
Raphaëlle Mueller
Dylan Perrenoud

Facebook Page

OKO calls you on a hypnotic and mesmerising journey, travelling through satellite images and rich otherworldly soundscapes composed from recordings taken aboard space shuttles. Prompted by human industrial activities that crucially shape the image of our planet, OKO gives a chance to replay and reverse all the damaging impact.

The goal of this puzzle video game is to reconstruct an image by stopping rotating circles cut out from the pictures. Throughout the levels, the animated pieces draw increasingly complex patterns. The challenge is to be attentive to image juxtapositions in order to stop the movement of each circle at the right moment. Come float in space, and play with Earth from amongst the stars!

“Beautiful. Engaging. Excellent transmedia incorporation of space imagery.” – Yvonne Clearwater, NASA New Media Innovation Team Leader, CA US

Trailer on Vimeo

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Satellite image credits:
NASA/GSFC/METI/ERSDAC/JAROS/JPL/JAXA/ESA and U.S./Japan ASTER Science Team

Both beautiful and terrible at the same time, the Mirny diamond mine in Eastern Siberia is the biggest in the world, a man-made hole the size of a city that inspired OKO.

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OKO
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